Guest Post: Advice from a Slush Pile Reader

Welcome guest blogger Alex Hurst! As a slush reader for a Science Fiction and Fantasy magazine, Alex has first hand experience getting stories out of the slush pile and into the hands of editors. And today she’s going to share what makes her recommend stories and what makes her pass… I have been a slush reader for a while …
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I is for Internal Conflict

A couple letters ago, I talked about External Conflict – all those forces in the universe that are bumping up against the protagonist. Now we’ll discuss Internal Conflict – the sometimes black hole of doubt within the hero. Like External Conflict, Internal Conflict must get in the way of the hero achieving his goal. Most …
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E is for External Conflict

Our two greatest problems are gravity and paperwork. We can lick gravity, but sometimes the paperwork is overwhelming. — Wernher von Braun, Rocket Engineer Conflict is the engine of every story, and there are two kinds: internal and external. Because we’re on the letter E, let’s examine the external type of conflict… 3 Tips for …
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4 Components of a Good Hook

Last week I blogged about the Hook vs Plot Twist Conundrum and realized it would be a good exercise to take some books off my shelf and read the jackets to learn more about what makes a good hook. After perusing my collection of YA and MG novels, I decided all good hooks had these …
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Finding Conflict in Fleeting Moments

I couldn’t sleep, so I stood outside last night on the deck and watched the stars and an occasional airplane glide through against the dark sky. Then I saw a shooting star. Oh, my. A shooting star. If I had blinked, I would have missed it. I captured it in my brain, full of wonder …
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Screenwriter Tips for Novelists: 3 Things that Keep Your Story on the Road (not the Goat Path)

Last week I talked about Mapping the Mushy Middle of a story so that your characters don’t get waylaid on some meandering goat path of grass-eating boredom before finally arriving in Act III. Or worse, get stuck in the swamp and never reach The End! It comes down to knowing your destinations in Act II: …
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